codename: 'dsc'
Ideation > Concept Design > Prototyping > Development > Publishing > Released
1 PLAYER | 45-60 MINS
A highly thematic survival horror game. Play cards to move/attack/heal/collect/etc. Continuous 'tactical puzzles' to solve with moderate strategic planning required to win the game.
Double Deck Building? Cards only? Token based dungeon brawling/skirmishing? Turn-less gameplay? Miniatures game with different models to represent different states (instead of status tokens/health/etc)? Campaign map exploration? Upgrade cards during game (deck building), but also purchase new cards and upgrades to starting cards between games (deck construction)? Card combos with boosts but also banes for enemies (e.g.: combo = enemies don't activate)?